This technical course is taught in partnership with:


Trains professionals to be capable of developing multimedia entertainment projects, from concept to commercialization of a video game
  • Teaches necessary skills and tools to develop or produce a video game;
  • Teaches the fundamental concepts of Game Design and its components (mechanic and dynamic);
  • Attributes skills for developing a video game prototype;
  • Transmits knowledge about advanced programing, art and animation, interface and user experience, fundamental notions of 3D and sound;
  • Provides knowledge about the labor market and its economic models.


By concluding this training, you will have the possibility to apply for ERASMUS+, our European mobility program.

target audience

Students, teachers, investigators and professionals in: Architecture, Plastic Arts, Visual Education, Design, Engineering, Humanities, Multimedia, New Media and Programming. Candidates from similar areas and/or with academic or professional interest.


October 2018 to July 2020


Monday, Tuesday, Wednesday, Thursday and Friday from 2.00pm to 5.00pm.

OBS: If you pretend other schedule, contact us.


620 hours + 480 hours (internship)


8 to 16

market expectations

  • Game Designer;
  • Game Artist;
  • Testers;
  • Game Developer;
  • Producer.

admission conditions

  • Personal interview appointment:
    • 289 823 359 / 960 309 550;
  • [Optional] Send an e-mail answering the following questions:
    • Why am I applying to the intended course?
    • What are my motivations?
    • What are my career aspirations?
  • Develop a portfolio for presenting at the interview;
  • Attend the previously scheduled interview with the Educational Director;
  • Wait contact of the application outcome.


  • Classroom equipped with individual workstations in an Apple work environment;
  • Pen Tablets;
  • Adobe Creative Cloud, with Photoshop, Illustrator, Animate, Audition, After Effects, etc;
  • Spriter;
  • Unity;
  • Texture Packer;
  • Blender;
  • Reaper.